Endi_T
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Strength3.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.44 K/D and so well above the average (0.99).
Impact
StrengthExactly 3 kills in 8.1% of rounds and so well above the average (3.9%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.04. Last 3 months: 1.07 (at the start 0.94). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.51. Last 3 months: 1.57 (at the start 1.29). Well above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 100.5. Last 3 months: 103.4 (at the start 95.8). Well above the average (79.2).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months unchanged at 57%. Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 65% (at the start 48%). Well above the average (48%).
Best month: July 2026 with 1,446.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 44 · Ancient
- Highest rating in a match: 2.25 · Nuke
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Endi_T plays
Across 41 matches Endi_T averages K/R 1.00, ADR 99.4 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 22.7 kills per match with 57% headshots. In 30 of 41 matches the rating was 1.10 or higher (73%), in 5 it was below 0.90. In 20 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.51. Improved over the last three months: K/R +0.13, Rating +0.28, ADR +7.6, Win rate +17 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 13 matches, win rate 54%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.