Endfood
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.15 (at the start 1.18). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 91.9. Last 3 months: 88.0 (at the start 91.9). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 61% (at the start 62%). Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 53% (at the start 47%). Right on the average (53%).
Best month: October 2026 with 3,426. Last 3 months: 3,172 (at the start 3,394).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 397 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Endfood loses the most ELO on Anubis: −256 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.58 · Mirage
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 397 matchesCompared with players on the same level who have at least 15 matches on the map.
How Endfood plays
Across 397 matches Endfood averages K/R 0.83, ADR 88.4 and a rating of 1.15. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 61% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 208 of 397 matches the rating was 1.10 or higher (52%), in 103 it was below 0.90. In 342 matches with detailed stats: 84 4Ks and 7 aces. Best month by rating: July 2026 at 1.18. Endfood loses the most ELO on Anubis (−256 ELO, win rate 47%). Things go best on Ancient (+292 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp. Got weaker: ELO −222. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.0, Headshots at 61%. Last 30 days: 106 matches, win rate 55%, net ELO +107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.