Endfood

Russia
On FACEIT since 2020 397 matches tracked 106 matches in 30 days
ELO ▲ 111
3,172
30-day peak: 3,426
Rank EU ▼ 2,864 places
#4,134
Russia #1,153 in Russia
30 days · prev. #1,270 · best #1,237
Last updated:

How does Endfood play?

Rating 1.15 K/R 0.83 ADR 88.4 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 397 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 397 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 84x 4K, 7 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 88.0, Headshots at 61%
▼ Got worse
ELO −222

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −256 ELO
72 matches · 47% win rate
On Dust 2 −217 ELO
109 matches · 51% win rate
Between 6:00 and 12:00 −268 ELO, win rate 42%
On Tuesdays −298 ELO, win rate 44%

Endfood loses the most ELO on Anubis: −256 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
51% better than 35%
0.82 better than 76%
86.4 better than 70%
1.13 better than 67%
58% of 441 duels better than 78%
40% of 58 situations right on the average
Mirage86
55% right on the average
0.84 better than 81%
89.0 better than 80%
1.16 better than 78%
62% of 342 duels better than 93%
33% of 42 situations better than 32%
Anubis72
47% better than 23%
0.82 better than 78%
88.0 better than 80%
1.13 better than 71%
58% of 284 duels better than 79%
23% of 40 situations better than 15%
Ancient67
52% better than 36%
0.84 better than 83%
89.5 better than 82%
1.17 better than 81%
50% of 314 duels better than 35%
35% of 31 situations better than 40%
Nuke31
68% better than 82%
0.93 better than 95%
97.1 better than 95%
1.30 better than 93%
62% of 125 duels better than 87%
45% of 20 situations better than 64%
Cache30
47% better than 16%
0.81 better than 57%
86.6 better than 57%
1.10 better than 46%
57% of 127 duels better than 61%
33% of 15 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How Endfood plays

Across 397 matches Endfood averages K/R 0.83, ADR 88.4 and a rating of 1.15. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 61% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 208 of 397 matches the rating was 1.10 or higher (52%), in 103 it was below 0.90. In 342 matches with detailed stats: 84 4Ks and 7 aces. Best month by rating: July 2026 at 1.18. Endfood loses the most ELO on Anubis (−256 ELO, win rate 47%). Things go best on Ancient (+292 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp. Got weaker: ELO −222. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.0, Headshots at 61%. Last 30 days: 106 matches, win rate 55%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.