Encoder_rt
How does Encoder_rt play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 620 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Weakness7% of 1v2s won and so well below the average (19%).
Weapons and aim
Average0.60 K/D and so well below the average (0.92).
Impact
WeaknessExactly 2 kills in 6.7% of rounds and so well below the average (12.1%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.18).
Progress
One value per month, dashed line is the level 2 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.47. Last 3 months: 0.44 (at the start 0.45). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: June 2026 with 0.73. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.94).
Damage per round (ADR)
Best month: September 2026 with 54.6. Last 3 months: 51.9 (at the start 48.9). Well below the average (76.3).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 41% (at the start 35%). Just above the average (40%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 43% (at the start 53%). Clearly below the average (48%).
Best month: October 2026 with 773.
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Encoder_rt loses the most ELO on Mirage: −21 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 24 · Anubis
- Highest rating in a match: 1.49 · Inferno
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How Encoder_rt plays
Across 138 matches Encoder_rt averages K/R 0.44 and ADR 51.0; the rating across the 118 rated matches is 0.64. Most room to improve: Rating at 0.64, better than only 1% of level 2 players. Averages 9.9 kills per match with 39% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 5 of 118 matches the rating was 1.10 or higher (4%), in 100 it was below 0.90. In 98 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 0.73. Encoder_rt loses the most ELO on Mirage (−21 ELO, win rate 55%). Things go best on Anubis (+22 ELO, win rate 41%). Match no. 1 of the day goes best: 54% win rate, +13 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.44, Rating at 0.64, ADR at 51.9. Last 30 days: 25 matches, win rate 40%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.