EnamiAsa-

KZ
On FACEIT since 2020 310 matches tracked 107 matches in 30 days
ELO ▼ 27
2,545
30-day peak: 2,572
Rank SEA ▲ 100 places
#909
#14 in KZ
30 days · before #1,009 · best #909
Last updated:
Next update possible in 1h 1m

How does EnamiAsa- play?

Rating 1.12 (from 111 matches) K/R 0.79 ADR 81.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 22%+11 pp better than 88%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 310 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 53x 4K, 5 aces in 255 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 1.4−2.7 better than 1%
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +160
= Stayed the same
K/R at 0.79, ADR at 81.1, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82).

Patterns

From the last 310 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −41 ELO
96 matches · 47% wins
In match 4 of the day −41 ELO
36 matches · 44% wins
Between 18:00 and 24:00 −49 ELO, win rate 45%

EnamiAsa- loses the most ELO on Mirage: −41 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.20 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
47% better than 31%
0.75 better than 53%
77.9 better than 34%
1.03 better than 48%
55% of 410 duels better than 69%
35% of 66 situations better than 40%
Dust 294
47% better than 32%
0.81 better than 80%
83.1 better than 63%
1.14 better than 78%
59% of 355 duels better than 85%
42% of 43 situations better than 61%
Ancient53
62% better than 81%
0.82 better than 81%
82.7 better than 56%
1.08 better than 65%
51% of 231 duels level
68% of 22 situations better than 97%
Anubis40
53% level
0.80 better than 76%
82.3 better than 57%
1.10 better than 70%
54% of 178 duels better than 65%
48% of 23 situations better than 72%
Inferno17
59% better than 61%
0.94 better than 99%
88.2 better than 76%
1.46-
65% of 51 duels better than 97%
39% of 18 situations better than 49%
Cache6
17% -
0.60 -
62.5 -
0.67-
47% of 19 duels -
0% of 2 situations -
Nuke4
50% -
0.95 -
97.5 -
1.62-
74% of 19 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EnamiAsa- plays

Across 310 matches EnamiAsa- averages K/R 0.79 and ADR 81.3; the rating across the 111 rated matches is 1.12. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Utility damage per round at 1.4. That is better than only 1% of players on level 10. On average 17.4 kills per match, 50% of them headshots. The strongest map is Ancient with a 62% win rate in 53 matches. In 65 of 129 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 255 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. EnamiAsa- loses the most ELO on Mirage (−41 ELO, win rate 47%). Things go best in match 2 of the day (+104 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +160. Unchanged in recent months: K/R at 0.79, ADR at 81.1, Win rate at 50%. Last 30 days: 107 matches, win rate 50%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.