EnTii

South Korea
On FACEIT since 2016 356 matches tracked 95 matches in 30 days
ELO ▲ 417
3,014
30-day peak: 3,014
Rank EU ▲ 1,883 places
#7,867
South Korea #153 in South Korea
30 days · prev. #9,750 · best #7,503
Last updated:
Next update possible in 2h 26m

How does EnTii play?

Rating 1.02 K/R 0.72 ADR 79.1 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 356 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 2 in 356 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 49x 4K, 4 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +9 pp, ELO +488
= Stayed the same
ADR at 79.6, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
33 matches · 55% win rate
On Dust 2 −27 ELO
61 matches · 39% win rate
On Thursdays −66 ELO, win rate 43%

EnTii loses the most ELO on Nuke: −75 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.67 · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
56% better than 55%
0.75 better than 44%
81.4 better than 45%
1.05 better than 44%
54% of 462 duels better than 58%
45% of 62 situations better than 70%
Anubis78
55% better than 49%
0.74 better than 43%
83.0 better than 58%
1.06 right on the average
58% of 300 duels better than 79%
48% of 54 situations better than 71%
Ancient65
55% better than 47%
0.71 better than 26%
77.8 better than 26%
1.01 better than 32%
58% of 249 duels better than 79%
42% of 55 situations better than 59%
Dust 261
39% better than 7%
0.66 better than 10%
74.1 better than 13%
0.96 better than 15%
47% of 249 duels better than 21%
53% of 36 situations better than 84%
Nuke33
55% better than 40%
0.70 better than 19%
75.2 better than 16%
1.02 better than 28%
53% of 96 duels right on the average
33% of 30 situations better than 33%
Inferno4
25% -
0.55 -
67.7 -
0.75-
30% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EnTii plays

Across 356 matches EnTii averages K/R 0.72, ADR 79.1 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 115 matches. In 133 of 356 matches the rating was 1.10 or higher (37%), in 125 it was below 0.90. In 290 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. EnTii loses the most ELO on Nuke (−75 ELO, win rate 55%). Things go best in match 3 of the day (+157 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +157 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +9 pp, ELO +488. Unchanged in recent months: ADR at 79.6, Headshots at 44%. Last 30 days: 95 matches, win rate 59%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.