Emu_Tori

Botswana
On FACEIT since 2022 292 matches tracked
ELO ▲ 30
2,032
30-day peak: 2,032
Rank EU
#220,822
Botswana #54 in Botswana
Last updated:

How does Emu_Tori play?

Rating 1.02 K/R 0.72 ADR 77.6 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 16 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 8 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +78
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −7.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
78 matches · 54% win rate
In match 4 of the day −27 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 +65 ELO, win rate 41%
On Saturdays −105 ELO, win rate 28%

Emu_Tori loses the most ELO on Mirage: −93 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
53% better than 56%
0.72 better than 41%
77.2 better than 31%
1.02 better than 46%
55% of 326 duels better than 71%
42% of 43 situations better than 63%
Mirage78
54% better than 61%
0.72 better than 42%
77.6 better than 36%
1.02 right on the average
52% of 373 duels better than 58%
24% of 45 situations better than 15%
Anubis51
57% better than 67%
0.82 better than 87%
86.1 better than 78%
1.16 better than 88%
62% of 287 duels better than 95%
48% of 27 situations better than 75%
Ancient30
47% better than 34%
0.70 better than 28%
76.4 better than 23%
1.00 better than 39%
59% of 116 duels better than 88%
44% of 18 situations better than 66%
Inferno26
38% better than 11%
0.67 better than 23%
71.4 better than 7%
0.93 better than 19%
48% of 132 duels better than 26%
27% of 30 situations better than 25%
Nuke19
37% better than 7%
0.68 better than 14%
74.5 better than 14%
0.94 better than 16%
51% of 131 duels better than 42%
46% of 13 situations better than 66%
Cache7
14% -
0.59 -
61.1 -
0.81-
42% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Emu_Tori plays

Across 292 matches Emu_Tori averages K/R 0.72, ADR 77.6 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 120 of 292 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 225 matches with detailed stats: 25 4Ks and 8 aces. Best month by rating: July 2026 at 1.08. Emu_Tori loses the most ELO on Mirage (−93 ELO, win rate 54%). Things go best on Dust 2 (+100 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, ELO +78. Got weaker: K/R −0.06, Rating −0.07, ADR −7.0, Win rate −4 pp. Last 30 days: 7 matches, win rate 43%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.