Emperor5464

Finland
On FACEIT since 2020 287 matches tracked 100 matches in 30 days
ELO ▼ 139
2,303
30-day peak: 2,494
Rank EU
#99,202
Finland #2,588 in Finland
Last updated:

How does Emperor5464 play?

Rating 1.13 K/R 0.81 ADR 83.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 287 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.9
Knife kills 5 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 5 aces in 199 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +136
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 83.4, Headshots at 45%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −230 ELO
92 matches · 43% win rate
In match 1 of the day −223 ELO
72 matches · 42% win rate
On Wednesdays −107 ELO, win rate 44%

Emperor5464 loses the most ELO on Mirage: −230 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
43% better than 18%
0.81 better than 77%
83.7 better than 62%
1.12 better than 74%
58% of 480 duels better than 83%
38% of 53 situations right on the average
Dust 258
52% right on the average
0.83 better than 83%
84.8 better than 66%
1.15 better than 81%
65% of 290 duels better than 97%
38% of 39 situations right on the average
Anubis50
56% better than 61%
0.80 better than 73%
84.2 better than 64%
1.10 better than 69%
58% of 259 duels better than 81%
33% of 27 situations better than 37%
Nuke32
53% better than 45%
0.83 better than 77%
82.9 better than 53%
1.16 better than 74%
59% of 132 duels better than 81%
45% of 29 situations better than 64%
Cache28
57% -
0.79 -
80.0 -
1.14-
60% of 123 duels -
33% of 15 situations -
Inferno14
36% -
0.87 -
85.9 -
1.21-
68% of 57 duels -
25% of 4 situations -
Ancient10
50% -
0.80 -
81.9 -
1.08-
56% of 43 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Emperor5464 plays

Across 287 matches Emperor5464 averages K/R 0.81, ADR 83.5 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Cache with a 57% win rate in 28 matches. In 150 of 287 matches the rating was 1.10 or higher (52%), in 80 it was below 0.90. In 199 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. Emperor5464 loses the most ELO on Mirage (−230 ELO, win rate 43%). Things go best on Cache (+65 ELO, win rate 57%). Match no. 2 of the day goes best: 54% win rate, −42 ELO. Improved over the last three months: ELO +136. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 83.4, Headshots at 45%, Win rate at 49%. Last 30 days: 100 matches, win rate 46%, net ELO −209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.