EmoFemboy666

Russia
On FACEIT since 2022 190 matches tracked 54 matches in 30 days
ELO ▼ 175
2,157
30-day peak: 2,332
Rank EU
#153,754
Russia #43,718 in Russia
Last updated:

How does EmoFemboy666 play?

Rating 0.99 (from 165 matches) K/R 0.70 ADR 77.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.0
Zeus kills1 in 190 matches
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 14x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +57
= Stayed the same
Headshots at 55%, Win rate at 47%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −8.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
25 matches · 48% win rate
On Anubis −25 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 −25 ELO, win rate 41%

EmoFemboy666 loses the most ELO on Ancient: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
59% better than 80%
0.74 right on the average
78.2 better than 38%
1.07 better than 66%
55% of 174 duels better than 72%
47% of 60 situations better than 76%
Dust 244
34% better than 6%
0.66 better than 15%
75.0 better than 20%
0.93 better than 17%
43% of 139 duels better than 12%
36% of 36 situations better than 45%
Ancient25
48% better than 37%
0.68 better than 21%
76.1 better than 23%
0.95 better than 23%
52% of 104 duels better than 54%
57% of 14 situations better than 92%
Anubis24
33% better than 5%
0.76 better than 62%
82.5 better than 61%
1.04 better than 55%
41% of 61 duels better than 7%
32% of 19 situations better than 34%
Nuke11
73% -
0.62 -
77.8 -
0.85-
50% of 76 duels -
0% of 2 situations -
Cache10
20% -
0.63 -
69.0 -
0.86-
41% of 22 duels -
80% of 5 situations -
Inferno4
50% -
0.63 -
68.6 -
0.86-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EmoFemboy666 plays

Across 190 matches EmoFemboy666 averages K/R 0.70 and ADR 77.0; the rating across the 165 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 50 of 165 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 136 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. EmoFemboy666 loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best in match 1 of the day (+25 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +25 ELO. Improved over the last three months: ELO +57. Got weaker: K/R −0.08, Rating −0.13, ADR −8.8. Unchanged in recent months: Headshots at 55%, Win rate at 47%. Last 30 days: 54 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.