Emil88

TW
145 matches tracked
Last updated:

How does Emil88 play?

Rating 1.05 K/R 0.73 ADR 77.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.5
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 83%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.1, Headshots +2 pp, Win rate +6 pp
= Stayed the same
ELO at 2,850
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −366 ELO
78 matches · 38% win rate
On Anubis −141 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −131 ELO, win rate 46%
On Wednesdays −174 ELO, win rate 43%

Emil88 loses the most ELO from match 5 of the day: −366 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 1.92 · Cache

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
53% right on the average
0.74 better than 42%
78.3 better than 28%
1.05 right on the average
52% of 171 duels right on the average
50% of 30 situations better than 78%
Nuke33
61% better than 66%
0.73 better than 32%
78.8 better than 30%
1.03 better than 34%
55% of 121 duels better than 62%
53% of 15 situations better than 80%
Anubis27
52% better than 42%
0.71 better than 29%
75.7 better than 19%
1.00 better than 30%
54% of 89 duels better than 61%
38% of 26 situations right on the average
Cache17
59% better than 54%
0.84 better than 72%
85.7 better than 53%
1.23 better than 79%
49% of 53 duels better than 22%
30% of 10 situations better than 29%
Inferno15
47% better than 18%
0.70 better than 17%
72.8 better than 5%
1.02 better than 23%
54% of 48 duels better than 44%
55% of 11 situations better than 82%
Vertigo4
50% -
0.54 -
64.2 -
0.83-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Emil88 plays

Across 145 matches Emil88 averages K/R 0.73, ADR 77.7 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 50 of 145 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 2 aces. Emil88 loses the most ELO from match 5 of the day (−366 ELO, win rate 38%). Things go best in match 2 of the day (+261 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +261 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.1, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: ELO at 2,850. Last 30 days: 8 matches, win rate 63%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.