EmBi12

Poland
On FACEIT since 2015 202 matches tracked 43 matches in 30 days
ELO ▲ 62
2,607
30-day peak: 2,612
Rank EU
#36,358
Poland #1,882 in Poland
Last updated:

How does EmBi12 play?

Rating 1.02 (from 152 matches) K/R 0.73 ADR 78.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 32x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, ADR at 78.7, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
25 matches · 64% win rate
On Anubis −33 ELO
36 matches · 58% win rate
On Wednesdays +30 ELO, win rate 41%

EmBi12 loses the most ELO on Dust 2: −46 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 72%
0.71 better than 32%
77.5 better than 31%
0.99 better than 31%
52% of 228 duels right on the average
46% of 24 situations better than 73%
Anubis36
58% better than 67%
0.74 better than 46%
78.8 better than 35%
1.04 better than 47%
46% of 134 duels better than 18%
25% of 12 situations better than 17%
Inferno34
44% better than 14%
0.74 better than 38%
78.5 better than 23%
1.05 better than 36%
50% of 130 duels better than 22%
20% of 15 situations better than 11%
Ancient25
48% better than 34%
0.74 better than 41%
80.2 better than 37%
1.05-
50% of 56 duels better than 36%
56% of 16 situations better than 88%
Dust 225
64% better than 87%
0.70 better than 27%
80.0 better than 43%
1.01 better than 36%
47% of 79 duels better than 24%
67% of 9 situations better than 98%
Cache13
38% -
0.79 -
84.5 -
1.02-
66% of 38 duels -
0% of 3 situations -
Nuke4
50% -
0.74 -
78.8 -
1.02-
37% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EmBi12 plays

Across 202 matches EmBi12 averages K/R 0.73 and ADR 78.9; the rating across the 152 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 55 of 152 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 133 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. EmBi12 loses the most ELO on Dust 2 (−46 ELO, win rate 64%). Things go best on Mirage (+41 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Win rate at 56%. Last 30 days: 43 matches, win rate 47%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.