Em4RRR

Turkey
On FACEIT since 2025 97 matches tracked 25 matches in 30 days
Last updated:

How does Em4RRR play?

Rating 0.96 (from 47 matches) K/R 0.75 ADR 82.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 1 in 97 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 4x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.4

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 48%
0.76 better than 58%
83.1 better than 60%
0.97 better than 25%
53% of 104 duels better than 56%
22% of 9 situations better than 14%
Mirage21
48% better than 36%
0.77 better than 62%
84.5 better than 66%
0.89-
55% of 33 duels better than 71%
100% of 2 situations better than 99%
Inferno15
60% better than 69%
0.73 better than 38%
80.5 better than 39%
0.93-
40% of 42 duels better than 1%
33% of 6 situations better than 40%
Anubis10
80% -
0.71 -
81.3 -
1.02-
63% of 24 duels -
75% of 4 situations -
Ancient8
38% -
0.71 -
77.7 -
0.87-
45% of 22 duels -
0% of 1 situations -
Nuke4
25% -
0.82 -
87.0 -
1.13-
60% of 5 duels -
-
Vertigo3
67% -
0.85 -
87.7 -
1.09-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Em4RRR plays

Across 97 matches Em4RRR averages K/R 0.75 and ADR 82.5; the rating across the 47 rated matches is 0.96. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 11 of 47 matches the rating was 1.10 or higher (23%), in 22 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+76 ELO, win rate 51%). Match no. 1 of the day goes best: 61% win rate, +28 ELO. Improved over the last three months: Headshots +7 pp, Win rate +9 pp. Got weaker: K/R −0.09, ADR −6.4. Last 30 days: 25 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.