Elzzu

Cayman Islands
On FACEIT since 2020 116 matches tracked 40 matches in 30 days
Last updated:

How does Elzzu play?

Rating 1.11 K/R 0.80 ADR 85.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.09+0.09 · Ø 1.00 better than 90%
Pistol kills per match 3.0
Knife kills 9 in 116 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 89%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 32x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
Whether Elzzu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −107 ELO
20 matches · 45% win rate

Elzzu loses the most ELO in match 3 of the day: −107 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.30 · Cache

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 74%
0.84 better than 95%
89.6 better than 94%
1.17 better than 95%
59% of 256 duels better than 91%
19% of 21 situations better than 8%
Dust 227
44% better than 30%
0.74 better than 68%
78.6 better than 49%
1.01 better than 62%
48% of 167 duels better than 41%
29% of 14 situations better than 32%
Nuke17
47% better than 29%
0.84 better than 87%
89.5 better than 87%
1.15 better than 86%
53% of 139 duels better than 64%
19% of 16 situations better than 10%
Cache16
56% -
0.82 -
85.3 -
1.16-
55% of 113 duels -
38% of 8 situations -
Inferno9
56% -
0.79 -
89.3 -
1.09-
58% of 69 duels -
29% of 7 situations -
Ancient6
50% -
0.78 -
80.0 -
1.11-
44% of 39 duels -
43% of 7 situations -
Anubis6
50% -
0.75 -
77.8 -
1.04-
61% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elzzu plays

Across 116 matches Elzzu averages K/R 0.80, ADR 85.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 6 players. Averages 17.8 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 61 of 116 matches the rating was 1.10 or higher (53%), in 34 it was below 0.90. In 116 matches with detailed stats: 32 4Ks and 5 aces. Elzzu loses the most ELO in match 3 of the day (−107 ELO, win rate 45%). Things go best on Mirage (+36 ELO, win rate 57%). Last 30 days: 40 matches, win rate 45%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.