Eltuepare

Niger
On FACEIT since 2022 173 matches tracked 61 matches in 30 days
Last updated:

How does Eltuepare play?

Rating 1.09 (from 132 matches) K/R 0.82 ADR 87.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 21x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.6, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
42 matches · 64% win rate
On Saturdays ±0 ELO, win rate 41%

Eltuepare loses the most ELO on Dust 2: −25 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
64% better than 88%
0.81 better than 80%
87.0 better than 77%
1.09 better than 67%
53% of 143 duels better than 60%
25% of 12 situations better than 17%
Mirage40
60% better than 80%
0.88 better than 93%
93.8 better than 93%
1.14 better than 80%
56% of 135 duels better than 76%
33% of 18 situations better than 35%
Anubis26
46% better than 27%
0.86 better than 92%
90.8 better than 88%
1.22 better than 92%
55% of 123 duels better than 69%
37% of 19 situations better than 45%
Inferno24
38% better than 12%
0.76 right on the average
81.4 better than 40%
1.04 better than 40%
54% of 93 duels better than 58%
13% of 8 situations better than 6%
Ancient16
50% better than 43%
0.85 better than 90%
90.3 better than 87%
1.12-
45% of 51 duels better than 19%
40% of 5 situations better than 56%
Nuke14
43% -
0.67 -
78.2 -
0.80-
42% of 48 duels -
50% of 6 situations -
Cache8
63% -
0.74 -
75.9 -
1.02-
55% of 31 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eltuepare plays

Across 173 matches Eltuepare averages K/R 0.82 and ADR 87.7; the rating across the 132 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 87.7, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 42 matches. In 65 of 132 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.26. Eltuepare loses the most ELO on Dust 2 (−25 ELO, win rate 64%). Things go best on Inferno (+24 ELO, win rate 38%). Got weaker: K/R −0.06, Rating −0.11, ADR −6.6, Win rate −4 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 61 matches, win rate 54%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.