Elrik13

Ukraine
On FACEIT since 2020 99 matches tracked
Last updated:

How does Elrik13 play?

Rating 0.97 K/R 0.69 ADR 75.0 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.1
Knife kills 2 in 99 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 7x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.8, Win rate −11 pp, ELO −58

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
29 matches · 21% win rate
On Wednesdays ±0 ELO, win rate 36%

Elrik13 loses the most ELO on Mirage: −66 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
21% better than 1%
0.66 better than 18%
72.6 better than 16%
0.92 better than 19%
43% of 106 duels better than 15%
32% of 19 situations better than 32%
Dust 218
61% better than 83%
0.82 better than 88%
89.1 better than 88%
1.17 better than 90%
54% of 67 duels better than 70%
23% of 13 situations better than 13%
Ancient14
50% -
0.72 -
76.2 -
1.00-
55% of 49 duels -
75% of 8 situations -
Anubis12
33% -
0.63 -
68.1 -
0.88-
60% of 48 duels -
50% of 6 situations -
Inferno12
50% -
0.65 -
70.3 -
0.92-
45% of 44 duels -
0% of 1 situations -
Nuke8
63% -
0.58 -
66.7 -
0.83-
38% of 32 duels -
20% of 5 situations -
Cache6
50% -
0.72 -
73.2 -
1.05-
31% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elrik13 plays

Across 99 matches Elrik13 averages K/R 0.69, ADR 75.0 and a rating of 0.97. Most room to improve: 3K rounds at 3.1%, better than only 16% of level 8 players. Averages 14.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 31 of 99 matches the rating was 1.10 or higher (31%), in 43 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Elrik13 loses the most ELO on Mirage (−66 ELO, win rate 21%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −6.8, Win rate −11 pp, ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.