EloMerChant

Hong Kong
On FACEIT since 2023 409 matches tracked 144 matches in 30 days
ELO ▲ 435
2,450
30-day peak: 2,553
Rank EU
#62,535
Hong Kong #137 in Hong Kong
Last updated:

How does EloMerChant play?

Rating 0.98 K/R 0.72 ADR 79.3 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Zeus kills1 in 409 matches
Knife kills 3 in 409 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 49x 4K, 6 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.1
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −4 pp, ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −104 ELO
29 matches · 45% win rate
On Mirage −53 ELO
121 matches · 45% win rate
Between 18:00 and 24:00 −126 ELO, win rate 43%
On Fridays +26 ELO, win rate 42%

EloMerChant loses the most ELO on Inferno: −104 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2137
57% better than 69%
0.75 right on the average
81.7 better than 53%
1.03 better than 46%
54% of 572 duels better than 65%
41% of 75 situations better than 60%
Mirage121
45% better than 24%
0.71 better than 33%
78.8 better than 37%
0.96 better than 24%
50% of 576 duels better than 42%
30% of 60 situations better than 27%
Anubis49
43% better than 20%
0.68 better than 20%
76.5 better than 24%
0.94 better than 19%
49% of 247 duels better than 36%
33% of 24 situations better than 37%
Ancient31
42% better than 19%
0.70 better than 28%
78.1 better than 33%
0.90 better than 9%
44% of 153 duels better than 13%
42% of 12 situations better than 59%
Inferno29
45% better than 24%
0.65 better than 8%
75.3 better than 18%
0.90 better than 6%
52% of 103 duels better than 36%
88% of 8 situations better than 99%
Nuke26
46% better than 19%
0.71 better than 26%
76.2 better than 20%
0.96 better than 20%
52% of 114 duels better than 47%
20% of 15 situations better than 10%
Cache16
56% -
0.82 -
85.7 -
1.13-
44% of 84 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EloMerChant plays

Across 409 matches EloMerChant averages K/R 0.72, ADR 79.3 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 137 matches. In 133 of 409 matches the rating was 1.10 or higher (33%), in 174 it was below 0.90. In 339 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.00. EloMerChant loses the most ELO on Inferno (−104 ELO, win rate 45%). Things go best on Anubis (+4 ELO, win rate 43%). Match no. 1 of the day goes best: 57% win rate, −122 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.1. Got weaker: Win rate −4 pp, ELO −75. Unchanged in recent months: Headshots at 56%. Last 30 days: 144 matches, win rate 51%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.