Elnurka_aa

Kazakhstan
On FACEIT since 2024 60 matches tracked 21 matches in 30 days
ELO
2,291
Rank EU
#103,640
Kazakhstan #3,790 in Kazakhstan
Last updated:

How does Elnurka_aa play?

Rating 0.89 (from 27 matches) K/R 0.63 ADR 70.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 4% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

5% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 4 in 60 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 3x 4K, 0 aces in 27 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 71.1, Win rate at 41%
▼ Got worse
Headshots −14 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
26 matches · 35% win rate

Elnurka_aa loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 1.43 · Dust 2
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 16%
0.58 better than 2%
65.0 better than 1%
0.83-
43% of 47 duels better than 11%
43% of 14 situations better than 64%
Dust 215
27% better than 1%
0.67 better than 18%
75.6 better than 23%
0.97-
67% of 21 duels better than 98%
0% of 2 situations better than 1%
Ancient9
56% -
0.67 -
72.9 -
0.92-
55% of 11 duels -
0% of 1 situations -
Anubis5
0% -
0.57 -
67.8 -
0.50-
33% of 3 duels -
0% of 1 situations -
Nuke3
67% -
0.66 -
75.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Elnurka_aa plays

Across 60 matches Elnurka_aa averages K/R 0.63 and ADR 70.7; the rating across the 27 rated matches is 0.89. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 45% headshots. The strongest map is Mirage with a 42% win rate in 24 matches. In 4 of 27 matches the rating was 1.10 or higher (15%), in 15 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. Elnurka_aa loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Got weaker: Headshots −14 pp. Unchanged in recent months: K/R at 0.65, ADR at 71.1, Win rate at 41%. Last 30 days: 21 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.