Elios2

France
On FACEIT since 2026 222 matches tracked 37 matches in 30 days
ELO ▼ 78
2,106
30-day peak: 2,233
Rank EU
#178,047
France #3,314 in France
Last updated:
Next update possible in 1h 28m

How does Elios2 play?

Rating 1.13 K/R 0.80 ADR 83.4 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.1
Zeus kills1 in 222 matches
Knife kills 6 in 222 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 45x 4K, 4 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +729
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.28, ADR −14.9, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.78 (at the start 0.95). Slightly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
20 matches · 20% win rate
On Anubis −75 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +30 ELO, win rate 45%
On Mondays −48 ELO, win rate 38%

Elios2 loses the most ELO on Ancient: −99 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 72%
0.82 better than 83%
85.4 better than 74%
1.17 better than 88%
54% of 265 duels better than 67%
30% of 43 situations better than 26%
Dust 255
56% better than 66%
0.81 better than 82%
84.1 better than 69%
1.14 better than 83%
52% of 225 duels better than 55%
42% of 31 situations better than 62%
Inferno38
58% better than 60%
0.78 better than 65%
82.6 better than 54%
1.10 better than 62%
55% of 145 duels better than 57%
38% of 16 situations better than 44%
Anubis23
48% better than 40%
0.76 better than 62%
79.9 better than 47%
1.08 better than 68%
58% of 91 duels better than 84%
60% of 10 situations better than 94%
Ancient20
20% better than 1%
0.74 right on the average
77.3 better than 28%
0.98 better than 32%
48% of 95 duels better than 32%
25% of 12 situations better than 21%
Nuke14
64% -
0.89 -
88.9 -
1.24-
63% of 57 duels -
43% of 7 situations -
Cache4
100% -
0.79 -
78.9 -
1.11-
52% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elios2 plays

Across 222 matches Elios2 averages K/R 0.80, ADR 83.4 and a rating of 1.13. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 121 of 222 matches the rating was 1.10 or higher (55%), in 61 it was below 0.90. In 177 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.37. Elios2 loses the most ELO on Ancient (−99 ELO, win rate 20%). Things go best on Inferno (+49 ELO, win rate 58%). Match no. 4 of the day goes best: 77% win rate, −13 ELO. Improved over the last three months: Headshots +7 pp, ELO +729. Got weaker: K/R −0.17, Rating −0.28, ADR −14.9, Win rate −16 pp. Last 30 days: 37 matches, win rate 46%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.