Eliminadoco

Yemen
100 matches tracked
Last updated:

How does Eliminadoco play?

Rating 0.94 K/R 0.69 ADR 79.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.2
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.0%).

2K rounds 15.4%+2.4 pp · Ø 13.0% better than 96%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 10.2+6.1 · Ø 4.1 better than 99%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.8
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −3 pp, ELO −150

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
32 matches · 31% win rate
From match 5 of the day +16 ELO
28 matches · 32% win rate

Eliminadoco loses the most ELO on Dust 2: −95 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
31% better than 4%
0.67 better than 27%
80.5 better than 61%
0.91 better than 22%
44% of 159 duels better than 20%
42% of 19 situations better than 65%
Ancient22
50% right on the average
0.69 better than 37%
80.0 better than 56%
0.95 better than 43%
50% of 133 duels right on the average
86% of 7 situations better than 99%
Anubis16
56% better than 67%
0.66 better than 26%
81.1 better than 64%
0.91 better than 25%
45% of 91 duels better than 26%
67% of 12 situations better than 97%
Mirage13
31% -
0.72 -
81.1 -
0.96-
38% of 71 duels -
36% of 11 situations -
Inferno12
50% -
0.72 -
78.7 -
1.03-
53% of 58 duels -
40% of 5 situations -
Nuke4
50% -
0.64 -
68.5 -
0.85-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eliminadoco plays

Across 100 matches Eliminadoco averages K/R 0.69, ADR 79.9 and a rating of 0.94. Biggest strength: Utility damage per round at 10.2, better than 99% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 22% of level 6 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 45 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Eliminadoco loses the most ELO on Dust 2 (−95 ELO, win rate 31%). Things go best on Ancient (+52 ELO, win rate 50%). Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −3 pp, ELO −150. Unchanged in recent months: ADR at 78.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.