Elessy

Turkey
167 matches tracked 40 matches in 30 days
Last updated:

How does Elessy play?

Rating 0.94 K/R 0.68 ADR 75.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 1.9
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 16x 4K, 1 ace in 109 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.63+0.36 · Ø 0.27 better than 98%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +404
= Stayed the same
Rating at 0.93, Headshots at 47%
▼ Got worse
K/R −0.04, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
31 matches · 39% win rate
On Ancient −35 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 +51 ELO, win rate 43%

Elessy loses the most ELO from match 5 of the day: −57 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
63% better than 87%
0.69 better than 33%
77.9 better than 40%
0.97 better than 36%
55% of 138 duels better than 75%
31% of 29 situations better than 27%
Anubis30
30% better than 3%
0.65 better than 16%
75.5 better than 25%
0.89 better than 13%
45% of 94 duels better than 20%
27% of 15 situations better than 21%
Mirage28
32% better than 4%
0.68 better than 27%
74.0 better than 22%
0.93 better than 22%
46% of 98 duels better than 25%
38% of 21 situations right on the average
Ancient24
50% right on the average
0.69 better than 25%
77.2 better than 29%
0.94 better than 26%
46% of 89 duels better than 24%
6% of 17 situations better than 2%
Inferno19
58% better than 70%
0.70 better than 43%
79.1 better than 50%
0.98 better than 43%
51% of 81 duels right on the average
33% of 9 situations better than 39%
Nuke15
47% better than 28%
0.77 better than 59%
76.6 better than 26%
1.10 better than 68%
55% of 44 duels better than 66%
67% of 15 situations better than 96%
Cache5
60% -
0.57 -
58.1 -
0.81-
50% of 26 duels -
20% of 5 situations -
Vertigo5
60% -
0.61 -
64.8 -
0.81-
8% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elessy plays

Across 167 matches Elessy averages K/R 0.68, ADR 75.5 and a rating of 0.94. Biggest strength: Utility damage per round at 8.7, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 47 of 167 matches the rating was 1.10 or higher (28%), in 78 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Elessy loses the most ELO from match 5 of the day (−57 ELO, win rate 39%). Things go best on Dust 2 (+80 ELO, win rate 63%). Match no. 4 of the day goes best: 61% win rate, +29 ELO. Improved over the last three months: Win rate +10 pp, ELO +404. Got weaker: K/R −0.04, ADR −5.9. Unchanged in recent months: Rating at 0.93, Headshots at 47%. Last 30 days: 40 matches, win rate 50%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.