Elemental202

Portugal
On FACEIT since 2016 246 matches tracked 64 matches in 30 days
ELO ▲ 265
2,337
30-day peak: 2,337
Rank EU
#89,292
Portugal #1,387 in Portugal
Last updated:

How does Elemental202 play?

Rating 1.14 (from 210 matches) K/R 0.80 ADR 86.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 6 in 246 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 1 ace in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.21, ADR +8.0, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
40 matches · 38% win rate
On Inferno −23 ELO
42 matches · 33% win rate
Between 0:00 and 6:00 +6 ELO, win rate 35%
On Saturdays +27 ELO, win rate 33%

Elemental202 loses the most ELO from match 5 of the day: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% right on the average
0.81 better than 78%
86.9 better than 77%
1.15 better than 82%
54% of 224 duels better than 66%
33% of 33 situations better than 34%
Inferno42
33% better than 5%
0.79 better than 65%
84.1 better than 56%
1.15 better than 70%
50% of 132 duels better than 30%
42% of 19 situations better than 60%
Ancient38
55% better than 59%
0.80 better than 74%
86.3 better than 74%
1.12 better than 76%
55% of 138 duels better than 70%
39% of 23 situations better than 54%
Dust 237
43% better than 21%
0.74 right on the average
80.8 better than 49%
1.06 better than 57%
47% of 121 duels better than 25%
26% of 23 situations better than 21%
Anubis30
57% better than 66%
0.86 better than 92%
90.0 better than 88%
1.21 better than 93%
60% of 85 duels better than 91%
43% of 21 situations better than 65%
Cache21
52% -
0.82 -
88.5 -
1.16-
54% of 87 duels -
36% of 11 situations -
Vertigo12
50% -
0.83 -
90.0 -
1.16-
58% of 45 duels -
55% of 11 situations -
Nuke4
25% -
0.83 -
89.4 -
1.30-
88% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elemental202 plays

Across 246 matches Elemental202 averages K/R 0.80 and ADR 86.2; the rating across the 210 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 110 of 210 matches the rating was 1.10 or higher (52%), in 45 it was below 0.90. In 204 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Elemental202 loses the most ELO from match 5 of the day (−49 ELO, win rate 38%). Things go best on Anubis (+50 ELO, win rate 57%). Match no. 2 of the day goes best: 53% win rate, −4 ELO. Improved over the last three months: K/R +0.05, Rating +0.21, ADR +8.0, Win rate +12 pp. Got weaker: Headshots −7 pp. Last 30 days: 64 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.