Element_ska

Russia
175 matches tracked
Last updated:

How does Element_ska play?

Rating 1.22 K/R 0.86 ADR 89.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 175 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (0.99).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.29+0.30 · Ø 0.99 better than 99%
Pistol kills per match 2.5
Knife kills 3 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.1%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 96%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 26x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +219
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −12.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.92). Well above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −107 ELO
32 matches · 34% win rate
On Mirage −53 ELO
50 matches · 62% win rate
Between 0:00 and 6:00 −53 ELO, win rate 35%

Element_ska loses the most ELO in match 1 of the day: −107 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Vertigo
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 86%
0.86 better than 95%
89.2 better than 90%
1.23 better than 96%
67% of 226 duels better than 99%
35% of 34 situations better than 41%
Dust 244
34% better than 6%
0.80 better than 82%
84.2 better than 71%
1.14 better than 86%
60% of 178 duels better than 92%
30% of 46 situations better than 26%
Nuke24
50% better than 38%
0.91 better than 94%
96.5 better than 94%
1.29 better than 94%
54% of 126 duels better than 61%
59% of 22 situations better than 88%
Ancient21
43% better than 30%
0.94 better than 99%
96.9 better than 97%
1.32 better than 99%
54% of 98 duels better than 68%
39% of 23 situations better than 53%
Anubis17
53% better than 61%
0.83 better than 91%
85.2 better than 76%
1.21 better than 97%
61% of 70 duels better than 95%
33% of 9 situations better than 40%
Inferno16
38% better than 13%
0.88 better than 96%
92.8 better than 95%
1.21 better than 94%
52% of 62 duels better than 58%
31% of 13 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How Element_ska plays

Across 175 matches Element_ska averages K/R 0.86, ADR 89.8 and a rating of 1.22. Biggest strength: K/D at 1.29, better than 99% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 18.7 kills per match with 40% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 100 of 175 matches the rating was 1.10 or higher (57%), in 41 it was below 0.90. In 112 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.30. Element_ska loses the most ELO in match 1 of the day (−107 ELO, win rate 34%). Things go best on Dust 2 (+58 ELO, win rate 34%). From match no. 5 of the day on, things go best: 55% win rate, +51 ELO. Improved over the last three months: Win rate +3 pp, ELO +219. Got weaker: K/R −0.08, Rating −0.08, ADR −12.1. Unchanged in recent months: Headshots at 40%. Last 30 days: 3 matches, win rate 33%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.