ElektroN-

Poland
On FACEIT since 2020 197 matches tracked 27 matches in 30 days
Last updated:

How does ElektroN- play?

Rating 1.06 K/R 0.75 ADR 80.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.8
Knife kills 4 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +99
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −120 ELO
22 matches · 45% win rate
On Anubis −81 ELO
22 matches · 50% win rate
On Mondays −25 ELO, win rate 38%

ElektroN- loses the most ELO on Inferno: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Cache
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 72%
0.73 better than 42%
78.6 better than 36%
1.04 better than 48%
48% of 211 duels better than 27%
44% of 18 situations better than 67%
Dust 237
43% better than 19%
0.73 better than 41%
80.4 better than 45%
1.02 better than 39%
53% of 173 duels better than 55%
52% of 27 situations better than 86%
Ancient27
59% better than 70%
0.81 better than 75%
83.9 better than 56%
1.16 better than 82%
52% of 121 duels better than 47%
26% of 23 situations better than 21%
Nuke24
46% better than 19%
0.76 right on the average
81.6 better than 44%
1.07 better than 53%
48% of 99 duels better than 26%
33% of 18 situations better than 33%
Anubis22
50% better than 40%
0.69 better than 22%
75.1 better than 19%
0.95 better than 18%
46% of 125 duels better than 18%
67% of 15 situations better than 96%
Inferno22
45% better than 17%
0.79 better than 57%
82.3 better than 39%
1.09 better than 47%
44% of 94 duels better than 7%
28% of 18 situations better than 23%
Cache21
57% -
0.77 -
82.9 -
1.08-
59% of 116 duels -
15% of 13 situations -
Overpass3
33% -
0.88 -
92.6 -
1.24-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElektroN- plays

Across 197 matches ElektroN- averages K/R 0.75, ADR 80.7 and a rating of 1.06. Averages 17.0 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 79 of 197 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. ElektroN- loses the most ELO on Inferno (−120 ELO, win rate 45%). Things go best on Ancient (+85 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, −1 ELO. Improved over the last three months: Win rate +6 pp, ELO +99. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.0. Last 30 days: 27 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.