ElektroN-
How does ElektroN- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average0.35 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 1.05 (at the start 1.07). Just above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 82.4. Last 3 months: 81.0 (at the start 79.7). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 52% (at the start 46%). Slightly above the average (50%).
Best month: August 2026 with 2,541. Last 3 months: 2,523 (at the start 2,424).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ElektroN- loses the most ELO on Inferno: −120 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.92 · Cache
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How ElektroN- plays
Across 197 matches ElektroN- averages K/R 0.75, ADR 80.7 and a rating of 1.06. Averages 17.0 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 79 of 197 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. ElektroN- loses the most ELO on Inferno (−120 ELO, win rate 45%). Things go best on Ancient (+85 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, −1 ELO. Improved over the last three months: Win rate +6 pp, ELO +99. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.0. Last 30 days: 27 matches, win rate 56%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.