Electra-_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
Average1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Weakness22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.73 (at the start 0.61). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 0.98 (at the start 0.78). Slightly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 84.3. Last 3 months: 76.3 (at the start 67.4). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 67%. Last 3 months: 64% (at the start 61%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 42% (at the start 62%). Well below the average (49%).
Best month: July 2026 with 2,158. Last 3 months: 1,963 (at the start 2,158).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 80%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 1.74 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Electra-_ plays
Across 69 matches Electra-_ averages K/R 0.68, ADR 72.9 and a rating of 0.91. Biggest strength: Headshot rate at 63%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 14.7 kills per match with 63% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 17 of 69 matches the rating was 1.10 or higher (25%), in 36 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Improved over the last three months: K/R +0.12, Rating +0.20, ADR +8.9, Headshots +3 pp. Got weaker: Win rate −20 pp, ELO −195. Last 30 days: 10 matches, win rate 30%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.