Elarstico

Denmark
On FACEIT since 2016 41 matches tracked
ELO
2,013
Rank EU
#235,543
Denmark #5,221 in Denmark
Last updated:

How does Elarstico play?

Rating 1.26 K/R 0.90 ADR 92.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 2% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 96%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +8 pp
= Stayed the same
ADR at 93.5, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.93 (at the start 0.88). Well above the average (0.74).

Patterns

Soon this shows where Elarstico loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
58% -
0.98 -
97.2 -
1.38-
70% of 79 duels -
0% of 5 situations -
Dust 29
67% -
1.04 -
102.5 -
1.48-
69% of 52 duels -
33% of 3 situations -
Nuke7
71% -
0.81 -
90.1 -
1.13-
40% of 30 duels -
100% of 1 situations -
Anubis4
50% -
0.80 -
80.4 -
1.09-
58% of 26 duels -
50% of 4 situations -
Ancient3
33% -
0.75 -
88.0 -
0.99-
41% of 17 duels -
100% of 1 situations -
Overpass3
33% -
0.90 -
85.9 -
1.28-
63% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elarstico plays

Across 41 matches Elarstico averages K/R 0.90, ADR 92.4 and a rating of 1.26. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 44% headshots. In 27 of 41 matches the rating was 1.10 or higher (66%), in 4 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.31. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +8 pp. Unchanged in recent months: ADR at 93.5, Headshots at 44%. Last 30 days: 8 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.