Elanix

Belarus
On FACEIT since 2015 248 matches tracked 97 matches in 30 days
ELO ▼ 144
2,696
30-day peak: 2,937
Rank EU ▼ 17,375 places
#26,191
Belarus #648 in Belarus
30 days · prev. #8,816 · best #8,816
Last updated:

How does Elanix play?

Rating 1.06 K/R 0.76 ADR 81.9 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.5
Knife kills 5 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 50x 4K, 6 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Elanix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 248 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
47 matches · 36% win rate
On Inferno −36 ELO
35 matches · 46% win rate
On Tuesdays −52 ELO, win rate 42%

Elanix loses the most ELO in match 1 of the day: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% better than 46%
0.77 better than 61%
82.2 better than 54%
1.08 better than 59%
49% of 380 duels better than 34%
26% of 39 situations better than 18%
Anubis77
60% better than 73%
0.76 better than 56%
81.3 better than 49%
1.07 better than 57%
52% of 403 duels right on the average
46% of 37 situations better than 68%
Inferno35
46% better than 17%
0.79 better than 57%
86.8 better than 58%
1.13 better than 59%
48% of 157 duels better than 14%
39% of 23 situations right on the average
Cache20
45% -
0.76 -
85.3 -
1.08-
54% of 114 duels -
25% of 12 situations -
Ancient19
42% better than 18%
0.70 better than 24%
78.1 better than 27%
0.97 better than 25%
43% of 101 duels better than 9%
38% of 8 situations right on the average
Mirage9
33% -
0.64 -
71.3 -
0.83-
32% of 47 duels -
0% of 5 situations -
Nuke7
14% -
0.69 -
76.9 -
0.96-
51% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elanix plays

Across 248 matches Elanix averages K/R 0.76, ADR 81.9 and a rating of 1.06. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 77 matches. In 111 of 248 matches the rating was 1.10 or higher (45%), in 79 it was below 0.90. In 248 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.11. Elanix loses the most ELO in match 1 of the day (−48 ELO, win rate 36%). Things go best on Dust 2 (+32 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 97 matches, win rate 47%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.