El_chapooo_

Russia
On FACEIT since 2015 107 matches tracked
Last updated:

How does El_chapooo_ play?

Rating 1.03 K/R 0.76 ADR 85.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.6
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.4
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −3 pp, ELO −214

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
27 matches · 41% win rate
On Mirage −25 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −99 ELO, win rate 29%
On Wednesdays ±0 ELO, win rate 35%

El_chapooo_ loses the most ELO in match 1 of the day: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 72%
0.77 better than 65%
85.1 better than 70%
1.05 better than 56%
50% of 139 duels better than 42%
40% of 15 situations better than 58%
Mirage31
42% better than 18%
0.74 better than 53%
83.3 better than 65%
0.98 better than 35%
46% of 153 duels better than 22%
38% of 16 situations right on the average
Ancient16
44% better than 24%
0.81 better than 79%
94.4 better than 95%
1.07 better than 65%
57% of 101 duels better than 80%
0% of 8 situations better than 1%
Anubis12
42% -
0.78 -
85.1 -
1.08-
53% of 59 duels -
57% of 7 situations -
Nuke7
29% -
0.58 -
70.0 -
0.76-
46% of 46 duels -
0% of 2 situations -
Inferno4
50% -
0.81 -
91.3 -
1.11-
54% of 24 duels -
50% of 2 situations -
Cache3
33% -
0.94 -
96.3 -
1.47-
39% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_chapooo_ plays

Across 107 matches El_chapooo_ averages K/R 0.76, ADR 85.5 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 46 of 107 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 65 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. El_chapooo_ loses the most ELO in match 1 of the day (−50 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.4. Got weaker: Headshots −3 pp, ELO −214. Unchanged in recent months: Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.