El_Rojo

Germany
On FACEIT since 2016 212 matches tracked 21 matches in 30 days
ELO ▲ 21
2,464
30-day peak: 2,464
Rank EU
#59,683
Germany #1,494 in Germany
Last updated:

How does El_Rojo play?

Rating 0.87 (from 188 matches) K/R 0.61 ADR 68.5 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 26% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.4
Knife kills 3 in 212 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 13x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp
= Stayed the same
K/R at 0.60, ADR at 67.9, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.55
AprMayJunJulAugSepOct

Best month: April 2026 with 0.72. Last 3 months: 0.60 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −55 ELO
43 matches · 67% win rate
On Mirage −37 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +15 ELO, win rate 46%
On Thursdays +5 ELO, win rate 49%

El_Rojo loses the most ELO on Cache: −55 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.02 · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
50% better than 42%
0.61 better than 3%
68.6 better than 3%
0.84 better than 2%
42% of 212 duels better than 8%
40% of 30 situations better than 55%
Cache43
67% -
0.68 -
73.1 -
1.00-
52% of 190 duels -
31% of 26 situations -
Inferno36
58% better than 60%
0.64 better than 6%
70.6 better than 7%
0.91 better than 7%
40% of 160 duels better than 4%
38% of 21 situations right on the average
Mirage33
39% better than 9%
0.58 better than 2%
65.2 better than 1%
0.83 better than 2%
40% of 118 duels better than 5%
43% of 21 situations better than 65%
Anubis21
62% better than 80%
0.60 better than 2%
68.2 better than 2%
0.90-
47% of 49 duels better than 27%
44% of 9 situations better than 62%
Dust 218
39% better than 11%
0.50 better than 1%
59.7 better than 1%
0.69-
40% of 57 duels better than 5%
50% of 4 situations better than 81%
Nuke11
64% -
0.56 -
66.7 -
0.79-
36% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_Rojo plays

Across 212 matches El_Rojo averages K/R 0.61 and ADR 68.5; the rating across the 188 rated matches is 0.87. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.2 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 43 matches. In 43 of 188 matches the rating was 1.10 or higher (23%), in 113 it was below 0.90. In 145 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. El_Rojo loses the most ELO on Cache (−55 ELO, win rate 67%). Things go best from match 5 of the day (+57 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate. Improved over the last three months: Rating +0.05, Headshots +6 pp. Unchanged in recent months: K/R at 0.60, ADR at 67.9, Win rate at 55%. Last 30 days: 21 matches, win rate 57%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.