El_QumiX
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
Weakness33% of opening duels won and so well below the average (47%).
Clutch
Weakness8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.62 K/D and so well below the average (0.93).
Impact
WeaknessExactly 2 kills in 7.7% of rounds and so well below the average (12.5%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 3 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.51. Last 3 months: 0.47 (at the start 0.45). Well below the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 0.74. Last 3 months: 0.68 (at the start 0.60). Well below the average (0.95).
Damage per round (ADR)
Best month: September 2026 with 58.5. Last 3 months: 56.6 (at the start 56.4). Well below the average (76.2).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 39% (at the start 47%). Slightly below the average (41%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: October 2026 with 852. Last 3 months: 852 (at the start 821).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
El_QumiX loses the most ELO on Dust 2: −22 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 22 · Mirage
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.61 · Ancient
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How El_QumiX plays
Across 94 matches El_QumiX averages K/R 0.47, ADR 56.5 and a rating of 0.66. Biggest strength: Utility hit rate at 44%, better than 95% of level 3 players. Most room to improve: Rating at 0.66, better than only 1% of level 3 players. Averages 10.4 kills per match with 41% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 5 of 94 matches the rating was 1.10 or higher (5%), in 78 it was below 0.90. Best month by rating: September 2026 at 0.74. El_QumiX loses the most ELO on Dust 2 (−22 ELO, win rate 40%). Things go best on Mirage (+23 ELO, win rate 52%). Improved over the last three months: Rating +0.08. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.47, ADR at 56.6, Win rate at 52%, ELO at 852. Last 30 days: 11 matches, win rate 55%, net ELO +10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.