El_Puma

AR
299 matches tracked 95 matches in 30 days
Last updated:

How does El_Puma play?

Rating 0.82 (from 126 matches) K/R 0.61 ADR 71.8 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 4
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 42%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−4 pp better than 24%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−5 pp better than 22%
Clutch 1v2 won 17%−5 pp better than 27%
Clutch kills per match 1.1−0.6 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−5 pp better than 26%
AWP share of kills 17%+6 pp better than 77%
K/D 0.82−0.14 better than 10%
Pistol kills per match 2.2
Knife kills 7 in 299 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−2.3 pp better than 7%
Rounds with 3K 2.7%−1.0 pp better than 14%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 27x 4K, 1 ace in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 5.0+1.2 better than 75%
Enemies flashed per round 0.43+0.19 better than 87%
Rounds with a death 75%+2 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 71.1
▼ Got worse
K/R −0.05, Win rate −5 pp, ELO −225

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.60 (at the start 0.65).

Patterns

From the last 299 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −156 ELO
44 matches · 34% wins
On Mirage −79 ELO
79 matches · 52% wins
On Mondays −59 ELO, win rate 37%

El_Puma loses the most ELO on Nuke: −156 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
57% better than 75%
0.66 better than 30%
76.1 better than 43%
0.90 better than 28%
50% of 572 duels better than 56%
38% of 73 situations better than 55%
Mirage79
52% better than 62%
0.58 better than 7%
69.9 better than 16%
0.79 better than 8%
46% of 373 duels better than 35%
25% of 28 situations better than 19%
Nuke44
34% better than 9%
0.60 better than 14%
68.7 better than 16%
0.68-
40% of 180 duels better than 13%
34% of 32 situations better than 44%
Ancient20
65% better than 93%
0.64 better than 27%
77.4 better than 51%
0.91-
39% of 72 duels better than 11%
33% of 15 situations better than 43%
Anubis18
39% better than 17%
0.52 better than 1%
64.4 better than 3%
0.69-
37% of 87 duels better than 7%
50% of 4 situations better than 78%
Inferno14
14% -
0.58 -
67.6 -
0.78-
36% of 44 duels -
0% of 7 situations -
Cache13
38% -
0.50 -
59.6 -
0.61-
47% of 47 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El_Puma plays

Across 299 matches El_Puma averages K/R 0.61 and ADR 71.8; the rating across the 126 rated matches is 0.82. Biggest strength: Utility with impact at 39%. That is better than 78% of players on level 4. Most room to improve: Rating at 0.82. That is better than only 8% of players on level 4. On average 13.8 kills per match, 38% of them headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 26 of 126 matches the rating was 1.10 or higher (21%), in 71 it was below 0.90. In 234 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: September 2026 at 0.85. El_Puma loses the most ELO on Nuke (−156 ELO, win rate 34%). Things go best on Dust 2 (+21 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Win rate −5 pp, ELO −225. Unchanged in recent months: ADR at 71.1. Last 30 days: 95 matches, win rate 45%, ELO balance −339.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.