El_Patro0N
Name history of El_Patro0N
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does El_Patro0N play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Average30% of 1v2s won and so clearly above the average (23%).
Weapons and aim
Weakness0.82 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 10.3% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.58 (at the start 0.71). Well below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.77 (at the start 1.10). Well below the average (1.00).
Damage per round (ADR)
Last 3 months: 67.8 (at the start 87.7). Well below the average (79.4).
Share of headshot kills
Last 3 months: 40% (at the start 37%). Clearly below the average (45%).
Matches won (win rate)
Last 3 months: 43% (at the start 41%). Well below the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.35 · Mirage
- Most kills in a match: 26 · Anubis
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How El_Patro0N plays
Across 43 matches El_Patro0N averages K/R 0.65 and ADR 78.3; the rating across the 22 rated matches is 0.79. Biggest strength: Clutch 1v1 won at 43%, better than 78% of level 6 players. Most room to improve: Rating at 0.79, better than only 1% of level 6 players. Averages 14.4 kills per match with 38% headshots. The strongest map is Dust 2 with a 50% win rate in 12 matches. In 5 of 22 matches the rating was 1.10 or higher (23%), in 16 it was below 0.90. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.13, Rating −0.33, ADR −19.9. Unchanged in recent months: Win rate at 43%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.