How does El_Kave play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Weakness0.7 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average44% headshots and so slightly below the average (46%).
Impact
AverageExactly 3 kills in 2.4% of rounds and so well below the average (3.9%).
Utility and deaths
Strength9.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 0.91 (at the start 1.02). Clearly below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 85.9. Last 3 months: 75.7 (at the start 84.1). Slightly below the average (79.1).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 44%). Clearly below the average (46%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 52% (at the start 53%). Just above the average (51%).
Best month: September 2026 with 1,432.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 17%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
El_Kave loses the most ELO on Mirage: −33 ELO, 68% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Dust 2
- Most kills in a match: 36 · Inferno
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How El_Kave plays
Across 70 matches El_Kave averages K/R 0.69 and ADR 81.6; the rating across the 27 rated matches is 0.93. Biggest strength: Utility hit rate at 49%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 7 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 9 of 27 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. El_Kave loses the most ELO on Mirage (−33 ELO, win rate 68%). Got weaker: K/R −0.08, Rating −0.11, ADR −8.4. Unchanged in recent months: Headshots at 43%, Win rate at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.