El_JUANIB

Argentina
On FACEIT since 2017 277 matches tracked 95 matches in 30 days
ELO ▲ 319
2,267
30-day peak: 2,307
Rank SA ▲ 87 places
#2,690
Argentina #525 in Argentina
30 days · prev. #2,777 · best #2,077
Last updated:

How does El_JUANIB play?

Rating 0.99 (from 276 matches) K/R 0.71 ADR 79.8 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 5 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +262
= Stayed the same
K/R at 0.71, ADR at 79.1
▼ Got worse
Rating −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −55 ELO
44 matches · 55% win rate
On Mirage −1 ELO
101 matches · 51% win rate
Between 18:00 and 24:00 +1 ELO, win rate 43%
On Saturdays +31 ELO, win rate 46%

El_JUANIB loses the most ELO on Inferno: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 44 · Inferno
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 46%
0.73 better than 42%
81.1 better than 49%
1.00 better than 37%
46% of 540 duels better than 21%
39% of 51 situations better than 53%
Inferno44
55% better than 51%
0.70 better than 28%
80.7 better than 40%
0.98 better than 23%
50% of 252 duels better than 28%
37% of 19 situations better than 47%
Anubis43
56% better than 61%
0.72 better than 38%
79.0 better than 36%
0.99 better than 33%
47% of 200 duels better than 27%
35% of 26 situations better than 42%
Nuke35
60% better than 65%
0.71 better than 26%
77.8 better than 27%
1.03 better than 40%
48% of 163 duels better than 26%
25% of 24 situations better than 16%
Dust 223
61% better than 81%
0.73 better than 43%
78.3 better than 36%
1.02 better than 42%
41% of 102 duels better than 7%
44% of 16 situations better than 68%
Cache16
44% -
0.69 -
78.3 -
0.94-
42% of 88 duels -
45% of 11 situations -
Ancient15
47% better than 32%
0.69 better than 23%
78.6 better than 34%
0.96 better than 25%
45% of 92 duels better than 16%
25% of 8 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How El_JUANIB plays

Across 277 matches El_JUANIB averages K/R 0.71 and ADR 79.8; the rating across the 276 rated matches is 0.99. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 97 of 276 matches the rating was 1.10 or higher (35%), in 117 it was below 0.90. In 207 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. El_JUANIB loses the most ELO on Inferno (−55 ELO, win rate 55%). Things go best on Anubis (+82 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, −34 ELO. Improved over the last three months: Headshots +2 pp, ELO +262. Got weaker: Rating −0.05, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.1. Last 30 days: 95 matches, win rate 57%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.