ElTzur

Russia
On FACEIT since 2020 143 matches tracked 44 matches in 30 days
Last updated:

How does ElTzur play?

Rating 1.15 K/R 0.81 ADR 84.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.8
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 21x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ElTzur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
21 matches · 57% win rate
Between 6:00 and 12:00 +25 ELO, win rate 52%
On Thursdays −30 ELO, win rate 55%

ElTzur loses the most ELO on Ancient: −55 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
64% better than 85%
0.80 better than 72%
83.8 better than 61%
1.12 better than 68%
60% of 241 duels better than 86%
32% of 34 situations better than 30%
Ancient21
57% better than 61%
0.79 better than 67%
82.1 better than 50%
1.13 better than 74%
55% of 78 duels better than 67%
61% of 18 situations better than 93%
Mirage19
58% better than 70%
0.78 better than 61%
80.8 better than 43%
1.08 better than 58%
60% of 67 duels better than 88%
27% of 11 situations better than 18%
Anubis15
80% better than 99%
0.82 better than 79%
83.3 better than 59%
1.21 better than 88%
60% of 52 duels better than 87%
58% of 12 situations better than 89%
Nuke14
79% -
0.85 -
86.6 -
1.23-
51% of 55 duels -
0% of 3 situations -
Inferno7
71% -
0.96 -
87.3 -
1.41-
86% of 21 duels -
40% of 5 situations -
Cache5
60% -
0.91 -
93.9 -
1.24-
84% of 19 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElTzur plays

Across 143 matches ElTzur averages K/R 0.81, ADR 84.0 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 80% win rate in 15 matches. In 75 of 143 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 133 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. ElTzur loses the most ELO on Ancient (−55 ELO, win rate 57%). Things go best on Dust 2 (+60 ELO, win rate 64%). Match no. 3 of the day goes best: 73% win rate, +10 ELO. Last 30 days: 44 matches, win rate 64%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.