ElRatito

Portugal
On FACEIT since 2016 236 matches tracked 52 matches in 30 days
ELO ▲ 291
3,002
30-day peak: 3,002
Rank EU ▲ 1,301 places
#8,301
Portugal #105 in Portugal
30 days · prev. #9,602 · best #8,193
Last updated:

How does ElRatito play?

Rating 1.00 (from 210 matches) K/R 0.71 ADR 79.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.8
Knife kills 3 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 22x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +120
= Stayed the same
ADR at 78.6, Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
58 matches · 47% win rate
In match 3 of the day −30 ELO
33 matches · 42% win rate
On Ancient −27 ELO
59 matches · 56% win rate

ElRatito loses the most ELO on Dust 2: −68 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.68 · Mirage
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
59% better than 69%
0.70 better than 22%
78.4 better than 30%
0.99 better than 24%
51% of 194 duels better than 40%
45% of 33 situations better than 70%
Ancient59
56% right on the average
0.73 better than 35%
81.7 better than 46%
1.02 better than 35%
52% of 211 duels better than 46%
33% of 33 situations better than 35%
Dust 258
47% better than 21%
0.67 better than 13%
75.7 better than 19%
0.99 better than 22%
45% of 190 duels better than 14%
42% of 33 situations better than 57%
Inferno23
52% better than 18%
0.74 better than 33%
81.2 better than 36%
1.06 better than 32%
58% of 86 duels better than 57%
31% of 13 situations better than 31%
Cache19
58% better than 48%
0.76 better than 38%
82.4 better than 35%
1.09 better than 42%
61% of 75 duels better than 81%
29% of 14 situations better than 25%
Nuke10
40% -
0.66 -
75.1 -
0.80-
53% of 40 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElRatito plays

Across 236 matches ElRatito averages K/R 0.71 and ADR 79.1; the rating across the 210 rated matches is 1.00. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 64 matches. In 71 of 210 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 167 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. ElRatito loses the most ELO on Dust 2 (−68 ELO, win rate 47%). Things go best from match 5 of the day (+195 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +195 ELO. Improved over the last three months: Win rate +6 pp, ELO +120. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 78.6, Headshots at 57%. Last 30 days: 52 matches, win rate 62%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.