ElR0D0

Romania
85 matches tracked
Last updated:

How does ElR0D0 play?

Rating 1.10 (from 56 matches) K/R 0.82 ADR 88.8 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
EntryMulti-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 7

Compared with 955 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.98).

Headshot rate 40%−6 pp · Ø 46% better than 18%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.12+0.14 · Ø 0.98 better than 91%
Pistol kills per match 2.7
Knife kills 4 in 85 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.3 pp · Ø 12.9% better than 93%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 81%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 13x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 45%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 3%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 87.7
▼ Got worse
K/R −0.04, Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85). Well above the average (0.71).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +26 ELO, win rate 40%
On Sundays ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 15%
0.75 better than 66%
81.4 better than 62%
1.03-
49% of 71 duels better than 44%
60% of 5 situations better than 94%
Anubis16
19% better than 1%
0.82 better than 91%
90.7 better than 94%
0.97-
45% of 38 duels better than 20%
50% of 4 situations better than 82%
Ancient15
47% better than 33%
0.80 better than 81%
86.9 better than 81%
1.05-
64% of 53 duels better than 99%
25% of 4 situations better than 20%
Mirage15
53% better than 61%
0.80 better than 85%
86.7 better than 86%
1.08-
57% of 76 duels better than 85%
50% of 8 situations better than 84%
Inferno8
63% -
0.85 -
89.2 -
1.02-
52% of 21 duels -
67% of 3 situations -
Nuke7
57% -
0.97 -
97.6 -
1.29-
69% of 32 duels -
40% of 5 situations -
Cache6
67% -
0.97 -
101.2 -
1.53-
60% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElR0D0 plays

Across 85 matches ElR0D0 averages K/R 0.82 and ADR 88.8; the rating across the 56 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 7 players. Averages 18.8 kills per match with 40% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 27 of 56 matches the rating was 1.10 or higher (48%), in 16 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: ADR at 87.7. Last 30 days: 3 matches, win rate 67%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.