ElDobleT

AR
On FACEIT since 2018 112 matches tracked 33 matches in 30 days
Last updated:

How does ElDobleT play?

Rating 1.07 K/R 0.75 ADR 83.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 95%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 63%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.12+0.12 · Ø 1.00 better than 92%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 9x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 95%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +140
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.18, Rating −0.28, ADR −11.7, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.71 (at the start 0.89). Just below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −22 ELO, win rate 45%
On Wednesdays +54 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 66%
0.74 better than 63%
82.0 better than 68%
1.08 better than 79%
54% of 134 duels better than 74%
41% of 32 situations better than 62%
Dust 233
52% better than 56%
0.76 better than 72%
84.1 better than 74%
1.06 better than 72%
55% of 96 duels better than 76%
45% of 20 situations better than 73%
Ancient12
50% -
0.81 -
90.4 -
1.13-
56% of 52 duels -
50% of 8 situations -
Anubis8
50% -
0.71 -
77.9 -
1.00-
46% of 26 duels -
14% of 7 situations -
Nuke8
50% -
0.78 -
89.9 -
1.10-
64% of 33 duels -
75% of 4 situations -
Inferno7
57% -
0.75 -
90.0 -
1.12-
54% of 24 duels -
50% of 6 situations -
Cache3
33% -
0.52 -
58.8 -
0.80-
67% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElDobleT plays

Across 112 matches ElDobleT averages K/R 0.75, ADR 83.7 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 41 matches. In 46 of 112 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 88 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. Things go best in match 2 of the day (+98 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +98 ELO. Improved over the last three months: ELO +140. Got weaker: K/R −0.18, Rating −0.28, ADR −11.7, Win rate −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 33 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.