El22

Ukraine
216 matches tracked 106 matches in 30 days
Last updated:

How does El22 play?

Rating 1.06 K/R 0.79 ADR 84.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.6
Knife kills 8 in 216 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 85%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 33x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +183
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 84.3
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −95 ELO
34 matches · 35% win rate
On Mirage −20 ELO
65 matches · 58% win rate
On Tuesdays −49 ELO, win rate 45%

El22 loses the most ELO on Inferno: −95 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 41%
0.82 better than 88%
86.0 better than 80%
1.11 better than 81%
54% of 489 duels better than 70%
42% of 33 situations better than 58%
Mirage65
58% better than 77%
0.81 better than 84%
84.5 better than 74%
1.09 better than 77%
55% of 424 duels better than 76%
19% of 26 situations better than 8%
Inferno34
35% better than 10%
0.74 better than 63%
83.2 better than 69%
0.98 better than 43%
51% of 202 duels right on the average
29% of 17 situations better than 27%
Ancient25
44% better than 33%
0.71 better than 37%
77.5 better than 31%
0.91 better than 16%
51% of 152 duels right on the average
38% of 13 situations right on the average
Nuke11
82% -
0.87 -
87.9 -
1.15-
56% of 81 duels -
43% of 7 situations -
Anubis10
70% -
0.79 -
86.6 -
1.06-
35% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How El22 plays

Across 216 matches El22 averages K/R 0.79, ADR 84.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 92 of 216 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 148 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. El22 loses the most ELO on Inferno (−95 ELO, win rate 35%). Things go best on Dust 2 (+150 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +42 ELO. Improved over the last three months: ELO +183. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 84.3. Last 30 days: 106 matches, win rate 50%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.