El-Markito
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 708 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Weakness17% of 1v1s won and so well below the average (38%).
Weapons and aim
Average40% headshots and so clearly below the average (44%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average7.0 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 0.88 (at the start 1.05). Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 89.3. Last 3 months: 76.7 (at the start 84.5). Just below the average (78.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 45% (at the start 38%). Just above the average (44%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 42%). Clearly below the average (51%).
Best month: October 2026 with 1,125. Last 3 months: 1,125 (at the start 1,052).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Patterns
From the last 57 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
El-Markito loses the most ELO on Dust 2: −9 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.75 · Dust 2
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How El-Markito plays
Across 57 matches El-Markito averages K/R 0.71, ADR 81.8 and a rating of 0.99. Biggest strength: Utility damage per round at 7.0, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 5 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 23 of 57 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. El-Markito loses the most ELO on Dust 2 (−9 ELO, win rate 48%). Things go best in match 1 of the day (+17 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +17 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp, ELO +73. Got weaker: K/R −0.09, Rating −0.17, ADR −7.8. Last 30 days: 1 matches, win rate 100%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.