Ekwilibryst

Poland
241 matches tracked 211 matches in 30 days
Last updated:

How does Ekwilibryst play?

Rating 1.03 K/R 0.74 ADR 82.8 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.02+0.05 · Ø 0.97 better than 76%
Pistol kills per match 2.9
Knife kills 42 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 76%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 71%
MVPs per match 2.2+0.1 · Ø 2.1 better than 66%
4Ks and aces 39x 4K, 6 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether Ekwilibryst is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 241 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
33 matches · 36% win rate
Between 12:00 and 18:00 −28 ELO, win rate 36%
On Tuesdays −34 ELO, win rate 39%

Ekwilibryst loses the most ELO on Anubis: −84 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 75%
0.79 better than 87%
88.6 better than 93%
1.10 better than 87%
55% of 421 duels better than 80%
39% of 49 situations better than 55%
Mirage59
46% better than 36%
0.74 better than 67%
84.5 better than 81%
1.02 better than 66%
56% of 261 duels better than 85%
28% of 47 situations better than 25%
Ancient42
57% better than 75%
0.68 better than 38%
74.6 better than 29%
0.94 better than 45%
50% of 185 duels better than 54%
43% of 37 situations better than 66%
Anubis33
36% better than 13%
0.72 better than 59%
81.8 better than 69%
1.02 better than 67%
47% of 165 duels better than 36%
36% of 28 situations better than 48%
Inferno14
50% -
0.77 -
82.9 -
1.02-
61% of 44 duels -
38% of 8 situations -
Cache12
42% -
0.77 -
78.2 -
1.09-
53% of 60 duels -
44% of 9 situations -
Nuke6
33% -
0.57 -
67.2 -
0.75-
33% of 30 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ekwilibryst plays

Across 241 matches Ekwilibryst averages K/R 0.74, ADR 82.8 and a rating of 1.03. Biggest strength: Opening duels won at 53%, better than 82% of level 5 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 42 matches. In 97 of 241 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 241 matches with detailed stats: 39 4Ks and 6 aces. Ekwilibryst loses the most ELO on Anubis (−84 ELO, win rate 36%). Things go best on Ancient (+50 ELO, win rate 57%). Last 30 days: 211 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.