EkisNEO

Poland
On FACEIT since 2016 146 matches tracked 70 matches in 30 days
ELO ▲ 29
2,075
30-day peak: 2,136
Rank EU
#194,863
Poland #11,070 in Poland
Last updated:

How does EkisNEO play?

Rating 1.15 K/R 0.80 ADR 83.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.2
Knife kills 13 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 31x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +2 pp, Win rate +11 pp, ELO +217
= Stayed the same
ADR at 83.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −97 ELO
43 matches · 40% win rate
On Mirage −74 ELO
54 matches · 56% win rate
On Dust 2 −44 ELO
32 matches · 53% win rate

EkisNEO loses the most ELO in match 1 of the day: −97 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 69%
0.84 better than 88%
84.8 better than 71%
1.22 better than 94%
56% of 233 duels better than 76%
58% of 45 situations better than 94%
Dust 232
53% better than 56%
0.83 better than 87%
83.9 better than 68%
1.18 better than 89%
49% of 138 duels better than 38%
36% of 25 situations better than 45%
Anubis18
56% better than 68%
0.82 better than 85%
83.1 better than 65%
1.21 better than 92%
56% of 73 duels better than 75%
23% of 13 situations better than 16%
Ancient15
27% better than 1%
0.67 better than 18%
75.1 better than 18%
0.88 better than 10%
54% of 72 duels better than 66%
31% of 13 situations better than 34%
Cache9
44% -
0.74 -
80.6 -
1.00-
70% of 37 duels -
38% of 8 situations -
Nuke9
44% -
0.77 -
76.8 -
1.09-
63% of 40 duels -
29% of 7 situations -
Inferno8
75% -
0.79 -
91.6 -
1.14-
53% of 38 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EkisNEO plays

Across 146 matches EkisNEO averages K/R 0.80, ADR 83.0 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 69 of 146 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. EkisNEO loses the most ELO in match 1 of the day (−97 ELO, win rate 40%). Things go best in match 3 of the day (+45 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +45 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +2 pp, Win rate +11 pp, ELO +217. Unchanged in recent months: ADR at 83.3. Last 30 days: 70 matches, win rate 54%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.