Eki113

Mongolia
On FACEIT since 2025 79 matches tracked 27 matches in 30 days
ELO
2,205
Peak across the last 79 matches: 2,205
Rank SEA ▲ 599 places
#3,130
Mongolia #782 in Mongolia
30 days · prev. #3,729 · best #2,973
Last updated:

How does Eki113 play?

Rating 1.10 K/R 0.78 ADR 81.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 2.9
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Rating at 1.09, ADR at 81.8
▼ Got worse
K/R −0.06, Win rate −6 pp, ELO −187

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 61%
0.77 better than 67%
82.3 better than 61%
1.07 better than 66%
49% of 96 duels better than 40%
35% of 20 situations better than 41%
Dust 218
56% better than 66%
0.82 better than 82%
84.7 better than 68%
1.16 better than 85%
64% of 58 duels better than 96%
40% of 15 situations better than 58%
Ancient14
71% -
0.75 -
74.7 -
1.13-
51% of 35 duels -
67% of 6 situations -
Inferno8
25% -
0.76 -
77.8 -
1.04-
42% of 36 duels -
80% of 5 situations -
Anubis5
60% -
0.86 -
92.2 -
1.25-
44% of 9 duels -
40% of 5 situations -
Cache3
67% -
0.74 -
80.0 -
1.01-
83% of 6 duels -
0% of 1 situations -
Nuke3
67% -
0.80 -
84.3 -
1.12-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eki113 plays

Across 79 matches Eki113 averages K/R 0.78, ADR 81.8 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 36 of 79 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. Things go best in match 2 of the day (±0 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.06, Win rate −6 pp, ELO −187. Unchanged in recent months: Rating at 1.09, ADR at 81.8. Last 30 days: 27 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.