Ek0s

Germany
213 matches tracked 21 matches in 30 days
Last updated:

How does Ek0s play?

Rating 0.99 K/R 0.70 ADR 72.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 32%+22 pp · Ø 10% better than 98%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 7 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 23x 4K, 1 ace in 163 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +198
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
37 matches · 43% win rate
In match 3 of the day −24 ELO
34 matches · 38% win rate
On Thursdays +4 ELO, win rate 40%

Ek0s loses the most ELO on Ancient: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.45 · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke49
69% better than 90%
0.82 better than 73%
83.8 better than 56%
1.17 better than 77%
53% of 234 duels right on the average
34% of 29 situations better than 37%
Anubis47
55% better than 60%
0.71 better than 39%
72.6 better than 16%
1.00 better than 43%
57% of 236 duels better than 80%
37% of 30 situations better than 48%
Ancient37
43% better than 22%
0.67 better than 17%
70.8 better than 6%
0.94 better than 23%
55% of 149 duels better than 71%
45% of 22 situations better than 67%
Inferno34
38% better than 9%
0.66 better than 17%
68.7 better than 4%
0.93 better than 18%
54% of 149 duels better than 60%
39% of 23 situations better than 54%
Mirage17
29% better than 3%
0.64 better than 14%
66.7 better than 4%
0.91 better than 19%
53% of 80 duels better than 66%
44% of 16 situations better than 68%
Dust 211
18% -
0.58 -
64.8 -
0.80-
41% of 41 duels -
14% of 7 situations -
Vertigo11
45% -
0.67 -
70.4 -
0.91-
43% of 49 duels -
30% of 10 situations -
Cache6
17% -
0.58 -
58.4 -
0.83-
52% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ek0s plays

Across 213 matches Ek0s averages K/R 0.70, ADR 72.8 and a rating of 0.99. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 49 matches. In 75 of 213 matches the rating was 1.10 or higher (35%), in 93 it was below 0.90. In 163 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Ek0s loses the most ELO on Ancient (−54 ELO, win rate 43%). Things go best on Nuke (+83 ELO, win rate 69%). Match no. 4 of the day goes best: 63% win rate, +58 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +198. Got weaker: K/R −0.08, Rating −0.11, ADR −6.6. Last 30 days: 21 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.