EgorPlay

Russia
On FACEIT since 2022 145 matches tracked 25 matches in 30 days
Last updated:

How does EgorPlay play?

Rating 1.04 (from 139 matches) K/R 0.73 ADR 77.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Knife kills 3 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 33x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether EgorPlay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
40 matches · 50% win rate
In match 2 of the day −4 ELO
27 matches · 33% win rate
Between 0:00 and 6:00 +25 ELO, win rate 37%
On Sundays −30 ELO, win rate 36%

EgorPlay loses the most ELO on Dust 2: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
39% better than 11%
0.74 right on the average
79.2 better than 42%
1.05 better than 57%
52% of 155 duels better than 56%
28% of 36 situations better than 21%
Dust 240
50% better than 45%
0.66 better than 15%
70.7 better than 8%
0.95 better than 22%
44% of 135 duels better than 16%
39% of 23 situations better than 52%
Nuke23
43% better than 11%
0.81 better than 70%
82.7 better than 56%
1.18 better than 84%
50% of 104 duels better than 40%
33% of 24 situations better than 34%
Anubis22
32% better than 4%
0.75 better than 56%
78.7 better than 35%
1.05 better than 57%
51% of 73 duels better than 45%
40% of 10 situations better than 57%
Ancient7
29% -
0.56 -
62.1 -
0.76-
33% of 15 duels -
0% of 8 situations -
Cache5
60% -
0.84 -
88.0 -
1.18-
88% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EgorPlay plays

Across 145 matches EgorPlay averages K/R 0.73 and ADR 77.2; the rating across the 139 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 50% win rate in 40 matches. In 61 of 139 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. EgorPlay loses the most ELO on Dust 2 (−45 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 43%). Match no. 1 of the day goes best: 50% win rate, +30 ELO. Last 30 days: 25 matches, win rate 20%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.