EgoOverAll

RS
246 matches tracked 92 matches in 30 days
Last updated:

How does EgoOverAll play?

Rating 0.96 (from 196 matches) K/R 0.68 ADR 75.5 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.03 · Ø 1.02 better than 46%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 20%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 23%
MVPs per match 1.8−0.5 · Ø 2.3 better than 9%
4Ks and aces 15x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +257
= Stayed the same
K/R at 0.67, ADR at 74.5, Headshots at 50%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.84. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
38 matches · 50% win rate
On Dust 2 −6 ELO
70 matches · 43% win rate
On Sundays −77 ELO, win rate 39%

EgoOverAll loses the most ELO on Ancient: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 47 · Nuke

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 51%
0.70 better than 34%
76.1 better than 29%
0.99 better than 42%
47% of 154 duels better than 29%
42% of 48 situations better than 60%
Dust 270
43% better than 26%
0.66 better than 17%
72.4 better than 12%
0.95 better than 28%
46% of 172 duels better than 25%
43% of 42 situations better than 67%
Ancient38
50% better than 46%
0.67 better than 26%
77.7 better than 39%
0.94 better than 31%
50% of 115 duels better than 48%
39% of 18 situations better than 53%
Anubis25
28% better than 2%
0.65 better than 14%
76.6 better than 31%
0.87 better than 10%
38% of 77 duels better than 3%
30% of 10 situations better than 28%
Nuke18
56% better than 59%
0.70 better than 29%
75.8 better than 25%
0.98-
47% of 53 duels better than 27%
20% of 10 situations better than 9%
Cache13
54% -
0.71 -
78.1 -
1.07-
52% of 48 duels -
36% of 11 situations -
Inferno10
80% -
0.68 -
78.2 -
0.96-
50% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EgoOverAll plays

Across 246 matches EgoOverAll averages K/R 0.68 and ADR 75.5; the rating across the 196 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 54 of 196 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 168 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. EgoOverAll loses the most ELO on Ancient (−22 ELO, win rate 50%). Things go best on Mirage (+40 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: ELO +257. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, Headshots at 50%. Last 30 days: 92 matches, win rate 43%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.