EgoOverAll
Name history of EgoOverAll
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does EgoOverAll play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average50% headshots and so clearly above the average (47%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: February 2026 with 0.84. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00.
Damage per round (ADR)
Best month: February 2026 with 87.5. Last 3 months: 74.5 (at the start 78.0). Clearly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 50% (at the start 49%). Clearly above the average (47%).
Matches won (win rate)
Best month: February 2026 with 67%. Last 3 months: 46% (at the start 52%). Clearly below the average (51%).
Best month: August 2026 with 1,838. Last 3 months: 1,707 (at the start 1,450).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
EgoOverAll loses the most ELO on Ancient: −22 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 47 · Nuke
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How EgoOverAll plays
Across 246 matches EgoOverAll averages K/R 0.68 and ADR 75.5; the rating across the 196 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 54 of 196 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 168 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. EgoOverAll loses the most ELO on Ancient (−22 ELO, win rate 50%). Things go best on Mirage (+40 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: ELO +257. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, Headshots at 50%. Last 30 days: 92 matches, win rate 43%, net ELO −96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.