Eezin

USA
74 matches tracked 12 matches in 30 days
ELO
2,388
Peak across the last 74 matches: 2,436
Rank NA ▲ 143 places
#2,261 #1,249 in US
30 days · before #2,404 · best #2,221
Last updated:

How does Eezin play?

Rating 1.13 (from 12 matches) K/R 0.72 ADR 77.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 12 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 8% weak 0.75 to 0.89 33% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−6.0 pp better than 1%
Opening duels won 39%−12 pp better than 1%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+10 pp better than 93%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 1%−10 pp better than 6%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.8
Knife kills 3 in 74 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 6x 4K, 1 ace in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 99%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.74+0.44 better than 99%
Rounds with a death 66%−6.0 pp better than 94%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.4, Headshots −7 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77).

Patterns

From the last 74 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −82 ELO
21 matches · 43% wins
On Dust 2 −60 ELO
20 matches · 60% wins
On Mirage −17 ELO
28 matches · 54% wins

Eezin loses the most ELO in match 2 of the day: −82 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 59%
0.73 better than 44%
77.3 better than 31%
0.90–
48% of 101 duels better than 29%
46% of 24 situations better than 71%
Dust 220
60% better than 78%
0.72 better than 40%
78.4 better than 38%
1.18–
30% of 44 duels better than 1%
65% of 17 situations better than 97%
Ancient10
70% –
0.75 –
79.0 –
1.53–
62% of 13 duels –
50% of 8 situations –
Cache8
50% –
0.77 –
78.9 –
1.29–
53% of 17 duels –
0% of 3 situations –
Inferno4
50% –
0.70 –
73.4 –
1.26–
58% of 12 duels –
100% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Eezin plays

Across 74 matches Eezin averages K/R 0.72 and ADR 77.1; the rating across the 12 rated matches is 1.13. Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 10. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 10. On average 16.8 kills per match, 52% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 6 of 12 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.24. Eezin loses the most ELO in match 2 of the day (−82 ELO, win rate 43%). Got weaker: K/R −0.08, ADR −6.4, Headshots −7 pp, Win rate −11 pp. Last 30 days: 12 matches, win rate 58%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.