EeGlVxTKPj

Norway
On FACEIT since 2019 254 matches tracked 83 matches in 30 days
ELO ▲ 2
3,028
30-day peak: 3,148
Rank EU ▼ 247 places
#7,514
Norway #66 in Norway
30 days · prev. #7,267 · best #5,154
Last updated:

How does EeGlVxTKPj play?

Rating 1.06 (from 239 matches) K/R 0.78 ADR 87.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
EntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 54%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.00−0.05 · Ø 1.05 better than 22%
Pistol kills per match 3.3
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 39x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 25%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +557
= Stayed the same
K/R at 0.77, ADR at 86.8
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +12 ELO
28 matches · 39% win rate
On Tuesdays −53 ELO, win rate 42%

EeGlVxTKPj loses the most ELO in match 4 of the day: +12 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
57% better than 60%
0.79 better than 64%
91.0 better than 86%
1.08 better than 55%
50% of 725 duels better than 34%
45% of 29 situations better than 70%
Dust 254
56% better than 54%
0.76 right on the average
84.7 better than 64%
1.03 better than 35%
45% of 380 duels better than 14%
64% of 14 situations better than 95%
Anubis41
56% right on the average
0.83 better than 82%
90.6 better than 88%
1.16 better than 79%
55% of 288 duels better than 65%
35% of 23 situations better than 42%
Ancient31
45% better than 18%
0.75 better than 46%
84.7 better than 62%
1.01 better than 32%
50% of 190 duels better than 35%
18% of 17 situations better than 8%
Nuke14
50% -
0.72 -
75.6 -
0.97-
45% of 62 duels -
50% of 6 situations -
Inferno10
30% -
0.69 -
85.9 -
0.86-
48% of 66 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EeGlVxTKPj plays

Across 254 matches EeGlVxTKPj averages K/R 0.78 and ADR 87.9; the rating across the 239 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 102 matches. In 100 of 239 matches the rating was 1.10 or higher (42%), in 92 it was below 0.90. In 154 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. EeGlVxTKPj loses the most ELO in match 4 of the day (+12 ELO, win rate 39%). Things go best on Mirage (+151 ELO, win rate 57%). From match no. 5 of the day on, things go best: 60% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +557. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.77, ADR at 86.8. Last 30 days: 83 matches, win rate 49%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.