EdziuuuuV

Poland
197 matches tracked
Last updated:

How does EdziuuuuV play?

Rating 0.88 (from 173 matches) K/R 0.62 ADR 71.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 173 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Rarely on the AWP.
ClutcherRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 62%
Opening duels won 44%−4 pp · Ø 48% better than 21%

Clutch

Strength
Last one alive

47% of 1v1s won and so well above the average (35%).

Clutch 1v1 won 47%+12 pp · Ø 35% better than 90%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 83%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.92).

Headshot rate 40%−2 pp · Ø 42% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.85−0.07 · Ø 0.92 better than 26%
Pistol kills per match 1.7
Knife kills 9 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (12.1%).

2K rounds 10.6%−1.5 pp · Ø 12.1% better than 16%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 38%
MVPs per match 1.8−0.2 · Ø 2.0 better than 30%
4Ks and aces 15x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 27%−6 pp · Ø 33% better than 15%
Utility damage per round 3.7+0.1 · Ø 3.6 better than 54%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 24%
Deaths per round 73%−1 pp · Ø 74% better than 67%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.62, ADR at 71.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.63. Last 3 months unchanged at 0.62. Clearly below the average (0.68).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
37 matches · 46% win rate
On Anubis −5 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 +66 ELO, win rate 44%
On Mondays −76 ELO, win rate 22%

EdziuuuuV loses the most ELO on Dust 2: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 65%
0.63 better than 27%
71.4 better than 28%
0.91 better than 41%
43% of 263 duels better than 24%
39% of 46 situations better than 57%
Dust 237
46% better than 38%
0.60 better than 15%
73.2 better than 36%
0.82 better than 13%
44% of 181 duels better than 27%
75% of 12 situations better than 99%
Anubis26
38% better than 14%
0.60 better than 14%
68.9 better than 15%
0.83 better than 15%
42% of 120 duels better than 20%
54% of 13 situations better than 84%
Nuke21
57% better than 67%
0.66 better than 39%
75.6 better than 48%
0.95 right on the average
43% of 99 duels better than 23%
50% of 6 situations better than 80%
Cache18
67% -
0.70 -
77.9 -
0.95-
56% of 78 duels -
50% of 2 situations -
Ancient12
25% -
0.58 -
67.2 -
0.77-
45% of 62 duels -
43% of 7 situations -
Inferno10
50% -
0.57 -
64.3 -
0.85-
24% of 38 duels -
36% of 11 situations -
Vertigo4
75% -
0.55 -
63.4 -
0.81-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EdziuuuuV plays

Across 197 matches EdziuuuuV averages K/R 0.62 and ADR 71.7; the rating across the 173 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 3 players. Most room to improve: Utility hit rate at 27%, better than only 15% of level 3 players. Averages 13.9 kills per match with 40% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 37 of 173 matches the rating was 1.10 or higher (21%), in 99 it was below 0.90. In 173 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: August 2026 at 0.88. EdziuuuuV loses the most ELO on Dust 2 (−33 ELO, win rate 46%). Things go best on Nuke (+30 ELO, win rate 57%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.62, ADR at 71.7, Win rate at 50%. Last 30 days: 3 matches, win rate 33%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.