Edzilla

Italy
On FACEIT since 2018 100 matches tracked 42 matches in 30 days
Last updated:

How does Edzilla play?

Rating 0.98 (from 50 matches) K/R 0.70 ADR 78.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 26% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.2
Zeus kills1 in 100 matches
Knife kills 7 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 9x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +8 pp
= Stayed the same
ADR at 79.8, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 44%
0.67 better than 16%
77.7 better than 33%
0.93-
56% of 34 duels better than 76%
13% of 8 situations better than 3%
Dust 222
64% better than 88%
0.66 better than 13%
75.2 better than 19%
0.88-
52% of 46 duels right on the average
56% of 9 situations better than 91%
Anubis14
86% -
0.75 -
83.7 -
1.13-
51% of 35 duels -
0% of 4 situations -
Ancient13
38% -
0.72 -
81.2 -
0.87-
41% of 22 duels -
0% of 2 situations -
Inferno11
64% -
0.69 -
82.4 -
0.99-
39% of 23 duels -
0% of 2 situations -
Nuke9
44% -
0.71 -
69.9 -
1.24-
68% of 25 duels -
-
Cache5
20% -
0.75 -
79.5 -
1.03-
54% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Edzilla plays

Across 100 matches Edzilla averages K/R 0.70 and ADR 78.4; the rating across the 50 rated matches is 0.98. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 86% win rate in 14 matches. In 16 of 50 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Things go best on Mirage (+52 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Win rate +8 pp. Unchanged in recent months: ADR at 79.8, Headshots at 47%. Last 30 days: 42 matches, win rate 62%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.