EdwinSerup

Denmark
111 matches tracked 38 matches in 30 days
Last updated:

How does EdwinSerup play?

Rating 0.98 K/R 0.69 ADR 77.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.4
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether EdwinSerup is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.62
JunJulAugSepOct

Best month: June 2026 with 0.82.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
38 matches · 45% win rate
On Mirage −1 ELO
29 matches · 59% win rate

EdwinSerup loses the most ELO in match 1 of the day: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 78%
0.71 better than 39%
78.3 better than 40%
1.04 better than 60%
49% of 122 duels better than 41%
30% of 20 situations better than 28%
Inferno18
39% better than 11%
0.68 better than 28%
78.9 better than 40%
0.94 better than 23%
57% of 93 duels better than 75%
56% of 9 situations better than 85%
Anubis14
29% -
0.70 -
77.7 -
0.95-
56% of 54 duels -
38% of 8 situations -
Ancient13
54% -
0.64 -
77.2 -
0.90-
38% of 53 duels -
40% of 10 situations -
Dust 213
54% -
0.73 -
80.1 -
1.03-
54% of 54 duels -
100% of 5 situations -
Nuke13
69% -
0.73 -
75.1 -
1.07-
50% of 54 duels -
75% of 4 situations -
Cache8
75% -
0.60 -
69.8 -
0.80-
63% of 30 duels -
33% of 3 situations -
Vertigo3
33% -
0.63 -
74.7 -
0.90-
25% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EdwinSerup plays

Across 111 matches EdwinSerup averages K/R 0.69, ADR 77.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 39 of 111 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 104 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. EdwinSerup loses the most ELO in match 1 of the day (−60 ELO, win rate 45%). From match no. 5 of the day on, things go best: 57% win rate. Last 30 days: 38 matches, win rate 58%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.