EdwinN

Turkey
223 matches tracked 24 matches in 30 days
Last updated:

How does EdwinN play?

Rating 0.97 K/R 0.71 ADR 78.9 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.95−0.05 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 68%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 21x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −69 ELO
36 matches · 39% win rate
On Anubis −31 ELO
27 matches · 56% win rate
In match 2 of the day −5 ELO
45 matches · 38% win rate

EdwinN loses the most ELO in match 3 of the day: −69 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.84 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
48% better than 43%
0.72 better than 57%
80.9 better than 63%
0.99 better than 54%
54% of 336 duels better than 75%
26% of 23 situations better than 25%
Mirage60
45% better than 32%
0.72 better than 57%
79.0 better than 53%
1.01 better than 61%
52% of 370 duels better than 64%
38% of 32 situations better than 54%
Ancient32
53% better than 62%
0.71 better than 55%
78.4 better than 49%
0.97 better than 53%
60% of 153 duels better than 97%
53% of 19 situations better than 84%
Anubis27
56% better than 66%
0.67 better than 29%
77.1 better than 39%
0.92 better than 27%
53% of 136 duels better than 68%
43% of 14 situations better than 64%
Inferno27
41% better than 21%
0.69 better than 45%
78.8 better than 56%
0.92 better than 32%
52% of 170 duels better than 66%
22% of 9 situations better than 18%
Nuke8
13% -
0.64 -
73.4 -
0.80-
49% of 37 duels -
17% of 6 situations -
Cache4
25% -
0.68 -
72.5 -
0.87-
61% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EdwinN plays

Across 223 matches EdwinN averages K/R 0.71, ADR 78.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 77 of 223 matches the rating was 1.10 or higher (35%), in 108 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. EdwinN loses the most ELO in match 3 of the day (−69 ELO, win rate 39%). Things go best in match 1 of the day (+66 ELO, win rate 58%). Match no. 4 of the day goes best: 69% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.5. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −169. Last 30 days: 24 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.